In addition to taking a trip down memory lane or taking in a game history lesson, I think the article makes some excellent points on certain play aspects that still could be utilized in today’s new arcade games and thus makes a great case as to why we should see more than racers & light-gun titles, even with today’s more advanced technologies. Of course they also discuss excellent titles like Marble Madness, Paperboy, VIndicators, Tetris, Rampart, Gauntlet Legends as well as a few stinkers like Batman. The article focuses a lot on Atari Games (the division that existed after Atari split in two in 1984, with the arcade division keeping many of the same people) and their efforts in the late 80s but does take a look at some pre-crash games like Gran Trak10 and Sprint, Tempest, Asteroids, Centipede, I, Robot, Quantum and Major Havoc (these latter three I’d love to own for my personal collection one day but they are quite rare). All of them are arcade titles which is why I am pointing this out and in a way this fits in with my “Missing in Action” articles (which I have not been able to continue with lately since I have been so busy and they take a little while to put together) by pointing out play aspects that are unique, interesting, fun, and generally only work in an arcade setting as opposed to a console setting. The article is called Game Design Essentials: 20 Atari games and it takes a look at not just a number of titles to come out of Atari over the years but what it was that made them great games. In fact the article I’m going to link to starts out by discussing how every company seems to have it’s fans except for Atari which in fact are out there but in smaller numbers than what is seen by other ‘factions’. I've seen a few suppliers that offer other silkscreen colors, essentially any of the seven basic colors in any combination.I’ve never held back on the fact that I’m an Atari fan at heart and I always have been – that doesn’t mean that I don’t appreciate games from other companies, I just happen to have had some great memories with many Atari games through the past and I appreciate their often overlooked contributions to the game industry as a whole. Green, Red, Blue, Violet, Yellow, Black (all with black silkscreen) The colors that I've seen are as follows: I cannot speak for Tronic or his supplier, but I haven't seen the tan color offered by any suppliers that I use or that I've looked into recently. Once we know for sure of the color then I'll match whatever it is. Major Havoc The Promised End - Level 21-24 End Game+ v0.71. I could make them blue to match Tronic's game board (assuming it gets mass produced in blue) if that's what everyone wants. I'm also considering making a new QPE PCB so if anyone is interested in that then let me know. It might be nice to make them in blue if the mainboard ends up being blue but I'd have to get more PCBs manufactured and that would jack up the cost too much.Īlso, I can probably supply a BX287 to replace the PROM 82S129 at 6C but if someone else is making a batch of actual PROMs then I'd vote for that solution. The BXAVGs will be available too and they'll be green as usual. Joined Messages 2,164 Reaction score 68 Location Tooele, Utah. Also it makes the board an accurate reproduction. I don't want to clutter someone else's thread. Major Havoc repro PCB Thread starter Tronic. If interested please email me directly rather than comment here. I wasn't planning to run them again but if there is enough interest then I probably will. I'm am presently also negotiating with my supplier over the price of another batch of the BXMHCSD (Space Duel to Major Havoc Converter) PCBs. Since the conversion boards were destined to be shipped with converter boards which had their own VDR and since the Xout signal wasn't going to be used anyway in that setup, that's most likely was R40 was omitted. I have not seen any dedicated boards so I don't know what they have populated but I would expect both. Such is indicated on the MH schematic and my conversion board has R54 but no R40. The X channel VDR, R40, was not populated. Many, possibly all, conversion version MH boards only had one VDR populated, specifically R54 on the Y channel. The control panel was restored by Archer and the previous owner, so it was ready to go right into the game with no work required. The marquee is an Archer Maclean reproduction. All that these needed were a light cleaning to remove a little dust. I just recently ordered more BXVDR PCBs from my supplier so there will be lots available. The attached pic shows the Major Havoc marquee and control panel installed in the cabinet.
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